EVEN-VE: Eyes Visibility Based Egocentric Navigation for Virtual Environments

TitleEVEN-VE: Eyes Visibility Based Egocentric Navigation for Virtual Environments
Publication TypeJournal Article
Year of Publication2018
AuthorsRaees, M., and S. Ullah
JournalInternational Journal of Interactive Multimedia and Artificial Intelligence
ISSN1989-1660
IssueRegular Issue
Volume5
Number3
Date Published12/2018
Pagination141-151
Abstract

Navigation is one of the 3D interactions often needed to interact with a synthetic world. The latest advancements in image processing have made possible gesture based interaction with a virtual world. However, the speed with which a 3D virtual world responds to a user’s gesture is far greater than posing of the gesture itself. To incorporate faster and natural postures in the realm of Virtual Environment (VE), this paper presents a novel eyes-based interaction technique for navigation and panning. Dynamic wavering and positioning of eyes are deemed as interaction instructions by the system. The opening of eyes preceded by closing for a distinct time-threshold, activates forward or backward navigation. Supporting 2-Degree of Freedom head’s gestures (Rolling and Pitching) panning is performed over the xy-plane. The proposed technique was implemented in a case-study project; EWI (Eyes Wavering based Interaction). With EWI, real time detection and tracking of eyes are performed by the libraries of OpenCV at the backend. To interactively follow trajectory of both the eyes, dynamic mapping is performed in OpenGL. The technique was evaluated in two separate sessions by a total of 28 users to assess accuracy, speed and suitability of the system in Virtual Reality (VR). Using an ordinary camera, an average accuracy of 91% was achieved. However, assessment made by using a high quality camera testified that accuracy of the system could be raised to a higher level besides increase in navigation speed. Results of the unbiased statistical evaluations suggest/demonstrate applicability of the system in the emerging domains of virtual and augmented realities.

KeywordsGesture Recognition, Interaction, Interfaces, Virtual Reality
DOI10.9781/ijimai.2018.08.002
URLhttp://www.ijimai.org/journal/sites/default/files/files/2018/08/ijimai_5_3_15_pdf_15422.pdf
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ijimai_5_3_15.pdf2.79 MB