01671nas a2200229 4500000000100000000000100001008004100002260001200043653001000055653000800065653001500073653000900088100002500097700002800122700002700150245005500177856007000232300001000302490000600312520110900318022001401427 2009 d c12/200910aWeb3D10aX3D10aOntologies10aJava1 aHolman Bolivar-Baron1 aRubén González-Crespo1 aOscar Sanjuan-Martinez00aOntology of a scene based on Java 3D architecture. uhttp://www.ijimai.org/journal/sites/default/files/IJIMAI1-2-3.pdf a14-190 v13 aThe present article seeks to make an approach to the class hierarchy of a scene built with the architecture Java 3D, to develop an ontology of a scene as from the semantic essential components for the semantic structuring of the Web3D. Java was selected because the language recommended by the W3C Consortium for the Development of the Web3D oriented applications as from X3D standard is Xj3D which compositionof their Schemas is based the architecture of Java3D In first instance identifies the domain and scope of the ontology, defining classes and subclasses that comprise from Java3D architecture and the essential elements of a scene, as its point of origin, the field of rotation, translation The limitation of the scene and the definition of shaders, then define the slots that are declared in RDF as a framework for describing the properties of the classes established from identifying the domain and range of each class, then develops composition of the OWL ontology on SWOOP Finally, be perform instantiations of the ontology building for a Iconosphere object as from class expressions defined. a1989-1660