02019nas a2200241 4500000000100000000000100001008004100002260001200043653000800055653000800063653001400071100003000085700003000115700002600145700003200171700002700203245011500230856009800345300001000443490000600453520130400459022001401763 2013 d c06/201310aMDE10aDSL10aVideogame1 aJuan Manuel Cueva-Lovelle1 aCristina Pelayo G-Bustelo1 aEdward Núñez-Valdez1 aGuillermo Infante-Hernandez1 aOscar Sanjuan-Martinez00aGade4all: Developing Multi-platform Videogames based on Domain Specific Languages and Model Driven Engineering uhttp://www.ijimai.org/journal/sites/default/files/files/2013/06/ijimai20132_2_4_pdf_13724.pdf a33-420 v23 aThe development of applications for mobile devices is a constantly growing market which and more and more enterprises support the development of applications for this kind of devices. In that sense, videogames for mobile devices have become very popular worldwide and are now part of highly profitable and competitive industry. Due to the diversity of platforms and mobile devices and the complexity of this kind of applications, the development time and the number of errors within that development process have increased. The productivity of the developers has also decreased due to the necessity of using many programming languages in the development process. One of the most popular strategies is to employ specialized people to perform the development tasks more efficiently, but this involves an increase of the costs, which makes some applications economically unviable. In this article we present the Gade4all Project, consisting in a new platform that aims to facilitate the development of videogames and entertainment software through the use of Domain Specific Languages and Model Driven Engineering. This tool makes possible for users without previous knowledge in the field of software development to create 2D videogames for multiplatform mobile devices in a simple and innovative way. a1989-1660