01411nas a2200205 4500000000100000000000100001008004100002260001200043653001100055653001100066653001000077653001400087100001800101245003900119856009900158300001000257490000600267520091800273022001401191 2017 d c06/201710a(6517)10aSensor10aMoCap10aAnimation1 aMartin Magdin00aSimple MoCap System for Home Usage uhttp://www.ijimai.org/journal/sites/default/files/files/2016/12/ijimai20174_4_10_pdf_20085.pdf a80-870 v43 aNowadays many MoCap systems exist. Generating 3D facial animation of characters is currently realized by using the motion capture data (MoCap data), which is obtained by tracking the facial markers from an actor/actress. In general it is a professional solution that is sophisticated and costly. This paper presents a solution with a system that is inexpensive. We propose a new easy-to-use system for home usage, through which we are making character animation. In its implementation we paid attention to the elimination of errors from the previous solutions. In this paper the authors describe the method how motion capture characters on a treadmill and as well as an own Java application that processes the video for its further use in Cinema 4D. This paper describes the implementation of this technology of sensing in a way so that the animated character authentically imitated human movement on a treadmill. a1989-1660