TY - JOUR KW - Context of Use KW - Haptic Device KW - Multi-Session KW - User Experience KW - UEQ+ AU - Julie Manon AU - Jean Vanderdonckt AU - Michael Saint-Guillain AU - Vladimir Pletser AU - Cyril Wain AU - Jean Jacobs AU - Audrey Comein AU - Sirga Drouet AU - Julien Meert AU - Ignacio Sanchez Casla AU - Olivier Cartiaux AU - Olivier Cornu AB - While visual interaction is typically evaluated as an instantaneous, one-shot activity that considers only a snapshot of factors, haptic interaction is more challenging to evaluate as it involves a continuous touch process evolving over time. To better understand how to evaluate haptic interaction, this paper performs a multisession evaluation of a haptic device to be used by astronauts in future lunar and Mars missions, based on eight factors. Three groups of two members (𝑛 = 6 ) applied, either as operator or assistant, a newly developed external fixator (EZExFix) to fix a fracture of the tibial shaft. Astronauts had different levels of expertise, i.e., in anatomy, mechanical engineering, and without, and participated in eight timed runs. Among these eight matches, four sessions were conducted with different time frames and compared to a stress test, a reproduction of the experiment in very stressful conditions, and a session simulating critical conditions in an extra-vehicular activity. IS - In press M1 - In press N2 - While visual interaction is typically evaluated as an instantaneous, one-shot activity that considers only a snapshot of factors, haptic interaction is more challenging to evaluate as it involves a continuous touch process evolving over time. To better understand how to evaluate haptic interaction, this paper performs a multisession evaluation of a haptic device to be used by astronauts in future lunar and Mars missions, based on eight factors. Three groups of two members (𝑛 = 6 ) applied, either as operator or assistant, a newly developed external fixator (EZExFix) to fix a fracture of the tibial shaft. Astronauts had different levels of expertise, i.e., in anatomy, mechanical engineering, and without, and participated in eight timed runs. Among these eight matches, four sessions were conducted with different time frames and compared to a stress test, a reproduction of the experiment in very stressful conditions, and a session simulating critical conditions in an extra-vehicular activity. PY - 9998 SE - 1 SP - 1 EP - 11 T2 - International Journal of Interactive Multimedia and Artificial Intelligence TI - A Multi-Session Evaluation of a Haptic Device in Normal and Critical Conditions: a Mars Analog Mission UR - https://www.ijimai.org/journal/bibcite/reference/3579 VL - In press SN - 1989-1660 ER -