An Architecture Approach for 3D Render Distribution using Mobile Devices in Real Time

Author
Keywords
Abstract
Nowadays, video games such as Massively Multiplayer Online Game (MMOG) have become cultural mediators. Mobile games contribute to a large number of downloads and potential benefits in the applications market. Although processing power of mobile devices increases the bandwidth transmission, a poor network connectivity may bottleneck Gaming as a Service (GaaS). In order to enhance performance in digital ecosystem, processing tasks are distributed among thin client devices and robust servers. This research is based on the method ‘divide and rule’, that is, volumetric surfaces are subdivided using a tree-KD of sequence of scenes in a game, so reducing the surface into small sets of points. Reconstruction efficiency is improved, because the search of data is performed in local and small regions. Processes are modeled through a finite set of states that are built using Hidden Markov Models with domains configured by heuristics. Six test that control the states of each heuristic, including the number of intervals are carried out to validate the proposed model. This validation concludes that the proposed model optimizes response frames per second, in a sequence of interactions.
Year of Publication
2015
Journal
International Journal of Interactive Multimedia and Artificial Intelligence
Volume
3
Issue
Regular Issue
Number
3
Number of Pages
51-60
Date Published
06/2015
ISSN Number
1989-1660
Citation Key
URL
http://www.ijimai.org/journal/sites/default/files/files/2015/05/ijimai20153_3_7_pdf_27908.pdf
DOI
10.9781/ijimai.2015.337
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