GIFT: Gesture-Based Interaction by Fingers Tracking, an Interaction Technique for Virtual Environment

TitleGIFT: Gesture-Based Interaction by Fingers Tracking, an Interaction Technique for Virtual Environment
Publication TypeJournal Article
Year of Publication2019
AuthorsRaees, M., and S. Ullah
JournalInternational Journal of Interactive Multimedia and Artificial Intelligence
ISSN1989-1660
IssueRegular Issue
Volume5
Number5
Date Published06/2019
Pagination115-125
Abstract

Three Dimensional (3D) interaction is the plausible human interaction inside a Virtual Environment (VE). The rise of the Virtual Reality (VR) applications in various domains demands for a feasible 3D interface. Ensuring immersivity in a virtual space, this paper presents an interaction technique where manipulation is performed by the perceptive gestures of the two dominant fingers; thumb and index. The two fingertip-thimbles made of paper are used to trace states and positions of the fingers by an ordinary camera. Based on the positions of the fingers, the basic interaction tasks; selection, scaling, rotation, translation and navigation are performed by intuitive gestures of the fingers. Without keeping a gestural database, the features-free detection of the fingers guarantees speedier interactions. Moreover, the system is user-independent and depends neither on the size nor on the color of the users’ hand. With a case-study project; Interactions by the Gestures of Fingers (IGF) the technique is implemented for evaluation. The IGF application traces gestures of the fingers using the libraries of OpenCV at the back-end. At the front-end, the objects of the VE are rendered accordingly using the Open Graphics Library; OpenGL. The system is assessed in a moderate lighting condition by a group of 15 users. Furthermore, usability of the technique is investigated in games. Outcomes of the evaluations revealed that the approach is suitable for VR applications both in terms of cost and accuracy.

KeywordsGesture-based Interactions, HCI, Image Processing, Virtual Worlds
DOI10.9781/ijimai.2019.01.002
URLhttps://www.ijimai.org/journal/sites/default/files/files/2019/01/ijimai_5_5_14_pdf_29363.pdf
AttachmentSize
ijimai_5_5_14.pdf2.56 MB