Gamification

In Press
Fernando Sánchez-Canella, Jordán Pascual-Espada, Irene Cid-Rico (In Press). "Platform for Improving the User Experience in the Creation of Educational Multiplayer Video Games", International Journal of Interactive Multimedia and Artificial Intelligence, vol. In press, issue In press, no. In press, pp. 1-8. https://doi.org/10.9781/ijimai.2024.03.002
2019
Daniel Burgos, Natalia Padilla-Zea, Stefania Aceto (2019). "Social Seducement: Empowering Social Economy Entrepreneurship. The Training Approach", International Journal of Interactive Multimedia and Artificial Intelligence, vol. 5, issue Regular Issue, no. 7, pp. 135-150. https://doi.org/10.9781/ijimai.2019.09.001
2018
Carina González-González, del Nazaret Gómez Río, Vicente Navarro-Adelantado (2018). "Exploring the Benefits of Using Gamification and Videogames for Physical Exercise: a Review of State of Art", International Journal of Interactive Multimedia and Artificial Intelligence, vol. 5, issue Special Issue on Big Data and Open Education, no. 2, pp. 46-52. https://doi.org/10.9781/ijimai.2018.03.005
2016
Prerna Mishra, Urmila Shrawankar (2016). "Comparison between Famous Game Engines and Eminent Games", International Journal of Interactive Multimedia and Artificial Intelligence, vol. 4, issue Special Issue on Artificial Intelligence Underpinning, no. 1, pp. 69-77. https://doi.org/10.9781/ijimai.2016.4113
2015
Raúl Lara-Cabrera, Mariela Nogueira-Collazo, Carlos Cotta, Antonio Fernández-Leiva (2015). "Procedural Content Generation for Real-Time Strategy Games", International Journal of Interactive Multimedia and Artificial Intelligence, vol. 3, issue Special Issue on Digital Economy, no. 2, pp. 40-48. https://doi.org/10.9781/ijimai.2015.325
Holman Bolivar-Baron, John Alexander Velandia, Jenny Natalia Torres, de Elena Giménez Ory (2015). "An Architecture Approach for 3D Render Distribution using Mobile Devices in Real Time", International Journal of Interactive Multimedia and Artificial Intelligence, vol. 3, issue Regular Issue, no. 3, pp. 51-60. https://doi.org/10.9781/ijimai.2015.337
2013
Fábio Silva, Cesar Analide, Luís Rosa, Gilberto Felgueiras, Cedric Pimenta (2013). "Gamification, Social Networks and Sustainable Environments", International Journal of Interactive Multimedia and Artificial Intelligence, vol. 2, issue Regular Issue, no. 4, pp. 52-59. https://doi.org/10.9781/ijimai.2013.246
2008
Sergio Redondo, Héctor Sainz, Arucas Chacón (2008). "DSMUS 1.0", International Journal of Interactive Multimedia and Artificial Intelligence, vol. 1, issue Experimental Simulations, no. 1, pp. 55-59. https://doi.org/