Literature Review

2021
Ahmed Tlili, Maiga Chang, Jewoong Moon, Zhichun Liu, Daniel Burgos, Nian-Shing Chen, Kinshuk (2021). "A Systematic Literature Review of Empirical Studies on Learning Analytics in Educational Games", International Journal of Interactive Multimedia and Artificial Intelligence, vol. 7, issue Regular Issue, no. 2, pp. 250-261. https://doi.org/10.9781/ijimai.2021.03.003
Sitara Afzal, Muazzam Maqsood, Umair Khan, Irfan Mehmood, Hina Nawaz, Farhan Aadil, Oh-Young Song, Yunyoung Nam (2021). "Alzheimer Disease Detection Techniques and Methods: A Review", International Journal of Interactive Multimedia and Artificial Intelligence, vol. 6, issue Special Issue on Current Trends in Intelligent Multimedia Processing Systems, no. 7, pp. 26-38. https://doi.org/10.9781/ijimai.2021.04.005
2020
R Arjun, K R Suprabha (2020). "Innovation and Challenges of Blockchain in Banking: A Scientometric View", International Journal of Interactive Multimedia and Artificial Intelligence, vol. 6, issue Special Issue on Artificial Intelligence and Blockchain, no. 3, pp. 7-14. https://doi.org/10.9781/ijimai.2020.03.004
2018
Carina González-González, del Nazaret Gómez Río, Vicente Navarro-Adelantado (2018). "Exploring the Benefits of Using Gamification and Videogames for Physical Exercise: a Review of State of Art", International Journal of Interactive Multimedia and Artificial Intelligence, vol. 5, issue Special Issue on Big Data and Open Education, no. 2, pp. 46-52. https://doi.org/10.9781/ijimai.2018.03.005